In the latest version of the program, fans and professional developers can work with text files, audio files, graphic files, and other formats. In recent times, numerous changes have been made to the platform.
Since Mugen is an open-source platform, it lets developers make changes to various aspects of Windows games. May this be the start of a new era for Infinty and Mugen alike.A powerful and feature-loaded gaming engine for PCs I love my mugen family from the bottom of my heart and don't know what I'd be doing without these guy. So there you have it, a storybook kid with a dream to create and a forum that picked him up from the gutters, waved a magic wand, and given him guildence to build his own Mugen destiny. As another page of Infinity's legecy turns, it also grows broader, as they offered me a position amongst their ranks on the Infinity Mugen Team. Since then, the wheels haven't been able to stop turning.īy March, I decided to dedicate my MvC Punisher not only in memory of Reubee Kee but to Infinity's Marvel Vs Capcom: Eternity of Heroes Project, as a contribution for giving me so much knownledge in the ways of Mugen. Together with Excursion experience and my burning desire to create, we managed to make a huge fusion project of "EvilRock81" previous Punisher project and my own current Punisher project. I also began speaking with Excursion the second half of my motovation and mentor in the world of Mugen, shortly afterwards and after a few exchanged messages, we began arranging a possible collaboration with my current W.I.P. I became so comfortable here that I decided to begin annoucing my plans for my very first internet released character - MvC Punisher. By December, I first made short contacted meeting Acey - a key influenical player and half of the motovation that drove me to the person you see before you today All the while not knowing that we shared a similar story fold. It was so welcoming here at Infinity that I made my alledgance and home with Infinity. I met a lot of good friends and mentors alike here since.
As times passed, and hearts healed, I was so inspired to continue Reu's great legacy of designing great characters, that I deicide to go full throttle in using my artistic abilites in the field of creating for Mugen myself. The news was so devastating, that I couldn't even play Mugen without tearing up - and I'm a grown man.
So why did it feel as if I lost my very own blood brother? Or even a piece of myself? It was like I bonded with Reu through his characters. But why? I never official met him or spoken with him before. The day they had announced that his team's boat had capsized, I became very depressed. I'll never forget the day the Reuben Kee had passed away. Mugen-Infantry was constantly having their server issues, while the Mugen Club became very slow and not as helpful as Infinity, and inturn lost the interest for their communities. So I lurked around the "Help and Tutorials" section here not knowing anybody, while remaining active with my other communites.
I was suggested by a friend to also join Infinity Mugen in October 2007, after searching around for constant tips on how to get started with my very own creations. So I started to become involved in some of the outside Mugen communites, particularly the Mugen Club at 1up.com and Mugen-Infantry. Though I was merely just a gaming fan at the time, I always felt like "I could do it". I Googled, Wiki, YouTubed, and Myspaced anything and everything Mugen related. I came across Mugen completely at random back in June of 2007, watching Ryu/Ken take on Sub-Zero/Scorpion and from that moment foward, I knew I fell into the rabbit hole. M.U.G.E.N Background: M.U.G.E.N character creator since 2007, specializing in creating non-existant, and experimental M.U.G.E.N charactersįuther Analysis on "aPoCaLyPsE": Although, I'm a still rookie amongst giants here at Infinity, I've been graphical and artistically inclined practically all my life, with no major guildance of a outlet to persue.